![original doom concept art original doom concept art](https://i.redd.it/vgznbr60agg21.png)
Overcharge acts like bonus mana that can be used to cast Lane abilities.
![original doom concept art original doom concept art](https://cdn.arstechnica.net/wp-content/uploads/2017/07/DOOM_Article_6.66_1315x315.jpg)
Performing certain instant abilities during a combat encounter will generate Overcharge. Mana can be replenished by consuming items and resting. Mana is consumed when performing Lane Abilities during combat encounters. Health can be replenished through Champion abilities, consuming items, and resting. When a character’s health is depleted, they will be knocked out and no longer able to perform actions until they are revived or the combat encounter ends. Each level rewards that Champion with permanently increased stats and the potential for new combat Abilities, Ability Upgrades, and Runes.Ĭharacter health pools are reduced when they take damage during exploration and combat encounters. When a Champion earns enough experience, their XP Level will increase. Earn Bonus XP by defeating enemies that are above your party level and through feats during combat encounters. The maximum level is 30.Īll champions will earn experience points by completing quests and combat encounters, whether they are in the Active or Away party. This value displays the character or Champions’ Experience (XP) Level which is a general gauge of their power and combit fortitude. Each champion and enemy has a fighter HUD that displays key stats such as XP Level, Health, Mana and applies buffs and debuffs.